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Game hacking

This page presents a collection of various small tools for game hacking: resource unpackers, savegame viewers and editors, script decompilers and so on. All of the tools are distributed with source code (in C, Pascal or Python), and most are released to public domain.

Where possible, the tools have been compiled as Win32 applications (with Visual C++ 6.0), but some of the tools rely on DOS libraries or features, and are thus compiled for DOS. I've tried to test the tools where possible, but in many cases I do not have the games for which the tools were made anymore. Therefore, I can give no guarantee that the tools will work correctly and not corrupt your data. Take care, and use the source.

AnoxUnp.zip

Resource unpacker for Anachronox. Written in C++, July 2001. Released to the public domain.

ff8unbink.zip

BINK movie extractor for Final Fantasy 8. Written in C++, May 2001. Released to the public domain.

unvpp.py

Resource unpacker for Summoner. Written in Python, April 2001. Released to the public domain.

FOTMisUnp.zip

Mission file unpacker for Fallout: Tactics (tested with the demo version only). Written in C++, March 2001. Released to the public domain.

STRSplit.zip

Resource splitter for "Petka and VICH Save the Galaxy". Written in Delphi, December 1999. Released to the public domain.

Ark3Unp.zip

Resource splitter for Realms of Arkania 3. Written in C++, August 1999. Released to the public domain.

AllRes.zip

Resource splitter for Allods I. Written in C++, July 1998. Released to the public domain.

FTADump.zip

Resource unpacker for Fairy Tale Adventure. Written in C, May 1998. Released to the public domain.

SDump.zip

Resource unpacker for The Summoning. Written in C, May 1998. Released to the public domain.

Bethesda.zip

Resource unpacker and image viewers for Terminator: Future Shock and The Elder Scrolls: Arena. Written in C++, March 1996-June 1997. Released to the public domain.

WAD Analyzer

Tool for calculating different kinds of statistics on Doom and Doom 2 maps. Written in C++, January 1996. Freely distributable (see WADAnal.txt for full license conditions).

SLHMus.zip

MIDI music extractor for Superhero League of Hoboken. Written in C++, November 1995. Released to the public domain.

AlQSplit.zip

Resource (.LIB file) unpacker for Al-Qadim: Genie's Curse. Written in C++, November 1995. Released to the public domain.

AMapView.zip

Map viewer for Ancients I: The Deathwatch. Written in C++, July 1995. Released to the public domain.

WarTools.zip

Tools for WarCraft: a simple savegame editor and a map viewer. Written in Pascal, July 1995. Released to the public domain.

CDSEdit.zip

Character editor for Wizardry 7: Crusaders of the Dark Savant. Written in Pascal, May 1995. Freely distributable (see CDSEdit.txt for full license conditions).

EOB2View.zip

Tools for Eye of the Beholder 2: a savegame character viewer and a map viewer. Written in Pascal, December 1994-August 1995. Released to the public domain.